Download and play our MolyJam game “Sacrifeatüre”! Are you willing to sacrifice game play features to complete the game? …by The Brathering
MolyJam game “Sacrifeatüre” art assets
I was also involved in the coding. So the art stuff had to be one thing: Finished as quickly as possible. I still wasted a loooot of time synchronizing the isometric grid of Game Maker and Inkscape - which didn’t even matter in the end.
The only thing that I’m not overly happy with is the color of the player character, which btw went from “an helicopter!” to “a magic carpet!” to “an electric carpet with some digital godlike robot on top who slightly resembles Molyneux “…
Three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in.
I’m reading an ancient grimoire of occult formulas used to conjure magickal perception alterations… 1973 + Computers + Art = 70€ well spent.
Oh, Iwan Rheon makes music?! Is there a chance that we see Ramsay Bolton singing The Rains of Castamere then???